Hey, Josef Fares here, and I’m the founder and inventive chairman of Hazelight.Everyone now at the studio is really excited to show what we’ve been working so hard on to finally reveal. Our new competition, It Takes Two, is a co-op platform adventure that’s going to blow your thinker, and it’s coming to PS4 and PS5 on March 26, 2021. After the success of A Way out, we definitely wanted to create another co-op game. I picture co-op competitions are very underrated for telling strong narrations. There’s so much to be explored, especially from a narrative attitude. When you’re watching a movie or going to the theatre, doing it together is always more fun.We’ve seen this in A Way out as well and it will be an even stronger experience in It Takes Two, so that’s something we’re super roused for.
Just as with A Way Out, we’ll have the Friend’s Pass. That means that you will simply have to buy the game formerly, and your best friend can meet free of charge. If you buy a game that’s created for co-op, it’s only fair that your best friend can play it with you, without having to buy it for themselves. There’s an part page about it over at the official EA website, so check it out if you want to know more.
It Takes Two is literally a dreamy slapstick, which isn’t that usual in video games. It’s about a small family, a little girl, Rose, the leader Cody, and the mother May. Cody and May are about to separate. Rose is destroyed about it of course, so she organizes these two dolls representing her parents that magically come to life in this fantastical world. You and a friend will frisk video games as the doll versions of Cody and May, and you’ll go through a lot of weird and messed up things from there on.
I think people will be surprised by how stroking and likewise hilarious the storey is and how it will advance. We likewise have this very crazy book character in the narration, Dr. Hakim, who’s kind of a ardour guru, and will try and kept Cody’s and May’s relationship back together by throwing them into a lot of unexpected situations.
What we’re really push forward, is for the narrative to go hand in hand with the gameplay. Narratively driven games in general need less tedious gameplay, and more car-mechanics who really fits within the story.
In It Takes Two, the authorities have instants where we actually connect Cody’s and May’s own excitements to the gameplay.
It’s hard to explain if you haven’t played it, but this is really important to us. It’s important because you see a lot of games where it’s almost like the designers and scribes are doing two different experiences.
Another thing about the gameplay is its huge assortment, blending a lot of different game genres. You are likely to be outraged by it! And the variety isn’t merely there for the sake of it. Variety in itself is important to keep it fresh, yes, but again, it’s actually there to reflect what’s going on in the narration. Our goal is to have players wanting to finish the game and play 100% of it and not just 30%- which is often the case.
It Takes Two is going to be a wild roller coaster trip through a lot of affections. I adoration messing with players’ minds! Moving them second-guess. But at the end of the working day, this is a story about love. I promise that you will definitely feel something when you’re done with it.
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