Episode fourteen of The Mobile Ads Garage is live on YouTube! If you haven’t seen it before, The Mobile Ads Garage is a video seminar streaks that shields how to use the Mobile Ads SDK to display ads from AdMob and DoubleClick for Publishers. Each bout crosses one position of the SDK, breaks down the facet, and presents screencasts of real implementations on both Android and iOS- all in a friendly format.
This video is a special one for two reasons. Not simply is it the first to aspect AdMob’s open root plugin for Unity, but it’s likewise the Garage debut of AdMob’s own reinforced video ads! Previously, publishers who wanted to use the Mobile Ads SDK to integrate honored video ads had to use mediation to source ads from other structures. Now, however, AdMob has its own rewarded necessitate, which means you can take advantage of the format with no conciliation required.
In this bout, you’ll visualize screencasts and a explosion of how to request and depict reinforced video ads with the AdMob Unity plugin. Unity is one of the most popular tools for game development, and allows publishers to write devices formerly in C #, then build for variou pulpits( including Android and iOS ). With the AdMob plugin, apps can laden and expose ads from AdMob abusing a single, cross-platform C# interface.
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We’d love to hear which AdMob features you’d like to learn more about. The statement regions for the videos are open, and you’re welcome to toss out intuitions for brand-new bouts and instances you’d like to see. If you have a technical question relating to something discussed in one of the escapades, you can bring it to our support forum.
Posted by: Andrew Brogdon, Mobile Ads Developer Relations Team
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